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Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

What's the best way to make a collision boundary for a vehicle like on the Deluxe puppet
0 votes 4 comments
Is there a way to tag different objects and make them change settings all together?
0 votes 2 comments
How do I make the following logic? Pls help
0 votes 4 comments
Setting rotation speed to correspond to another objects rotation / orientation
0 votes 2 comments
How can I alter the initial "Play" state. I'm getting a weird little power pulse through all systems when Dreams goes into Play mode.
0 votes 0 comments
How to color pick tint color?
0 votes 3 comments
How can I get a 1.00 signal from any partial signal ( 0.01 to 0.99)
0 votes 3 comments
input into an emitter's m/s isn't receiving correctly
0 votes 5 comments
Is there a tutorial for assigning moves/poses to different buttons, especially using "and" and "or" gates?
0 votes 3 comments
Health modifier only affect puppet individually?
0 votes 2 comments
Anything similar to "collect for output"? - get a list of all items used in a scene for quick recall
0 votes 2 comments
Issue with Signal Manipulator (toggle at on)
0 votes 2 comments
Scoreboard showing both scores and level numbers
0 votes 2 comments
Snail symbol above the thermometer.
0 votes 10 comments
How do I change the time increments on the timeline?
0 votes 2 comments
Need some major logic help...retractable sword
0 votes 5 comments
Couple of questions.
0 votes 3 comments
How can I cut Specific angles out of shapes?
0 votes 3 comments
Collision Problems on Custom Character
0 votes 3 comments
Are there rules around grouping and collision?
0 votes 2 comments
Why does attaching joints make the child moveable?
0 votes 2 comments
Screenshot in edit mode?
0 votes 3 comments
Where can you find Connie’s Health Manager?
0 votes 2 comments
How do I attach a non-playable puppet to a movable object at floor level?
0 votes 1 comment
Is it possible to change pitch of a recording without changing speed?
0 votes 2 comments
Move with grab without falling
0 votes 2 comments
Start a dream from a first scene every time
0 votes 1 comment
Mm picks?
0 votes 1 comment
Timers, randomisers and timelines
0 votes 3 comments
Restrict rotation to a limited angle
0 votes 9 comments