TheBeardyMan
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Not quite the same as locking the camera view, but if you have a camera view that you know you'll want to return to, you can create a camera bookmark using the controls that appear when you hover o...
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At least it's not as bad as the early days of LittleBigPlanet - you couldn't even say "here" or any of its superstrings like "where" and "there" because it's a non-english profanity. But I've still...
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The "sticks" fat wire type that you get from the Controller Sensor's left stick output is one of the fat wire types that the Calculator handles as a vector, even when the other input is a scalar. I...
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Snap points don't work with several guides and tools - mirror guide, kaleidoscope guide, and cut out tool in sculpt mode, and live clone tool in assembly mode. Repro steps: 1. Start a new scene / e...
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TAPgiles Dreams is unusual in that the game itself already has the UI widgets for working with forum threads - we use them when we leave comments on creations and user profiles. Most games with onl...
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You can trick an Emitter into emitting a single logic gadget: Group the logic gadget that you want to emit with something else. Make the Emitter emit that group. Scope into the group - you need "p...
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The blend mode "overwrite" that we already have is equivalent to "or" - for each fat wire channel, the the result is the signal of greatest absolute value from all of the input wires on that channe...
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TAPgiles What did you mean by "overwrite doesn't work"? Just did some testing, and I saw the overwrite blend mode when plugging into each of your examples. Yes, that OR gate icon does indeed appe...
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While the math of the new Wide Calculator's subtract operation is correct - subtract is neither commutative nor associative, so it has to choose a convention for order of operations, and it chooses...
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And it gets even worse if the input to which the wire is connected is a gadget's power input - the wire's port on the edge of the canvas won't even be aligned with the power input, it'll be aligned...