
Schlomonator
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Schlomonator commented,
I found out this doesn't happen when the sound is placed on a timeline. I guess I'll report this as a bug and see what they say.
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Schlomonator created a post,
Get sound levels of pitched up sound
I'm using the envelope output of my sound files for mouth animations. However, some of my voices are pitched up +3 (with Vari-Speed turned on because I don't like the distortion when it's off), and...
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Schlomonator created a post,
Make a custom cursor that can grab things
Having the player control an object of my choosing instead of the imp with motion controls is easy enough, but how can I make it work with the Grab Sensor to detect hovering over and grabbing other...
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Schlomonator commented,
Äh, the global settings gadget, thank you so much! I didn't think to look there and instead got lost in the wildest workarounds.I hope I'll be able to figure the math out now.
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Schlomonator commented,
So I figured out how to get the coordinates out of the transform value, but now I'm stuck at another part: How do I get the position of the camera?You can't attach anything to a camera, but you can...
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Schlomonator commented,
Thanks for the answer! The timelines part is exactly how I imagined doing it.If this target position value really corresponds to proper coordinates, that would certainly be a big step towards getti...
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Schlomonator created a post,
Objective marker that moves around the screen edges
I want to add a marker to the UI that points the player towards the next objective. Basically an icon that moves along the edges of the screen depending on the direction of the objective relative t...