realm_seeker
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I haven't tried adjusting springiness in the properties panel. I assumed that wouldn't work.
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I tried lowering weight, gravity does not affect, groups within groups, max tightness (which then means even max strength motors can't move), and higher physics. That was all I could think to try. ...
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'@mmdev3 I tried using a rotator. It didn't work at all in this context. I made the object movable and loosened the tightness.
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'@mmdev3 I am still struggling with this but in a new context. I have recently posted my issue requesting animation help. I am now using keyframes and I do use a rotator for tire rotation. That wor...
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I think I'm getting pretty close to figuring out my Kororinpa: Marble Mania like world tilt logic. I split the DS4 tilt controls again into positive and negative. I'm running each into their own si...
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I want to thank NeonTheCoder on YouTube and Discord as well as CLOUD1985 for sharing their knowledge. https://www.youtube.com/watch?v=Gq2BJZ3rJek&t=3s
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Trying the timeline idea. I tried a whole bunch of other stuff first and just couldn't get the behavior I need. I'm trying to make Kororinpa: Marble Mania style game. You rotate the world using the...
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I looked at signal manipulator and didn't see a way it could help me. Though it is perhaps a bit over my head. I want to be able to tilt the object 360 degrees on X and Z so I can flip it all the w...
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Here I explain what I have and for what reasons. Omitting the logic.https://www.youtube.com/watch?v=0XNhoXfAw84
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I tried to delete the connecters group and animate from there. Still wouldn't work. I haven't tried the hover method yet. I guess that is the only option left to try. Perhaps I could drop the vehic...