Zypher755

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  • Zypher755 created a post,

    Timelines that don’t stretch for miles and miles

    Currently when you zoom in on a timeline it stretches the timeline at its sides making it very very long. This makes it very hard to manage keyframes. My suggestion would be something like the gif ...

  • Zypher755 created a post,

    Let trigger zones detect paint

    Right now, paint cannot be detected by trigger zones, you have to use a tag in order to detect them. Paint can’t be detected via a name or label. Having paint be detectable might help making logic ...

  • Zypher755 created a post,

    Viewport options

    Currently in Dreams you can only view thing from a single view, whether that's the camera gadget, or the edit mode camera. I think it'd be neat to have multiple viewportsto be able to see things fr...

  • Zypher755 created a post,

    An opaque circle fleck for smoother painting

    If we could have an opaque circle fleck it in my it'll make painting strokes a lot cleaner since a lot of art programs use a circle as the brush default

  • Zypher755 created a post,

    Keyframe diamond being an outline vs filled to indicate whether it is empty or not

    I love the hovering over the keyframes to see if they are empty, I think also having the diamond on the keyframe be an outline vs filled to indicate whether that keyframe is empty would help as wel...

  • Zypher755 commented,

    You can kinda do that already by editing the keyframe to move to a different spot. Too add or remove you just clone a keyframe, edit and move your puppet to a different spot, and then delete any ke...

  • Zypher755 created a post,

    Trigger zone doesn't detect tage placed in timeline. Combo System logic

    Having trouble with one of the trigger zones not detecting a tag that's in the timeline when an animation is suppose to play for an attack.The tag is named override because I want the combo to go o...

  • Zypher755 commented,

    Update: a buddy of mine who helped me rig my character found that setting the tightness down to zero and the springiness up to 100 fixed the issue.What I'm guessing is the connectors were try to st...

  • Zypher755 commented,

    I'll try it. Update, I saved the hand its own creation and its works just fine when I set up the keyframe and controller sensor to check it, even switching back to ball joints works great.I tried r...

  • Zypher755 commented,

    Tried making the hand group moveable it just makes it fall into the void.Are the pieces are group as a hand in the body structure.What my issue is that in playmode the fingers become crooked after ...