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Using any of these methods would add a very tiny amount of thermo, and shouldn't cause any slow-down. Things that cause slow down is too many paintings on-screen, too much logic processing happenin...
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There is no way of stopping the sky itself from slowly re-flecking over time. However, there are ways around this, depending on your specific situation.You could make the sky tint 100%; this will m...
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Pookachoo is correct. The name is completely separate from the file itself, so don't worry ^^
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Imp interactions do not work while the object is following the imp. That's just how the engine works right now.As CLOUD mentioned, laser scopes and such would work for this. But it takes a bit of s...
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Something that is *not* movable will not move relative to the scope it is in. So if that object is just in the scene, it won't move relative to the whole scene. If that object is inside a group, it...
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'@AndymationB: I haven't checked out your mock-up, but could exclusive gates be useful for this in some way? ?
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If you move the initial edit, it won't make any difference to the mirror. The mirror and kaleidoscope uses the origin point of the sculpt. That origin point is set when you add the first ever edit....
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Yes, I would recommend using springiness on the keyframe itself. And if the pose is keyframed, you don't need the connectors to have different settings or anything; the keyframe will do all that wo...
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(I think you accidentally posted this twice. You can delete this duplicate.)
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Have a larger zone so it detects there's a ledge coming up, perhaps? Hard to say without details of the implementation or seeing it in front of me. You can send it to me if you like, and we can tex...