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'@Andy: I tried starting a chat with you but couldn't for whatever reason. Not understanding what you mean about the switch, as it will not change the value carried by a wire plugged into it, so it...
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AndymationB has some good ideas, though I see a couple of bugs that may be problematic. Here is a slightly different way of doing it based on the same principles:Add an impact sensor to the object,...
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AndymationB is correct. It's called "3D Panning."When using this, it may become very quiet when the camera isn't facing the source. If so, go into the Panning tab (regular panning, not 3D Panning t...
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The limits for that kind of stuff may increase over time. Some limits like that in place right now are just guesses as to a reasonable number to allow.For now, you could multiply things by some num...
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When you set a thumbnail of a creation, it doesn't just use the original photo. It copies it into that creation as it's designated thumbnail. That's what my experience indicates.So then when you se...
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The ones with the world indicator have already been uploaded. If that's unlit, click it to upload. If it's lit and uploaded, click it to toggle whether it's unlisted or not.The ones with a local in...
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Awesome! ?
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Have you got a way of tracking how many points they have? You could wire that into a calculator to see if it's < the target number, then put that through a NOT gate, so you get (current points) not...
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Play time, and move the playhead to the right point (or wait for the right point) and then pause time. Now stamp down a keyframe (outside of the timeline) and touch whatever things you want to reco...
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Sounds like you want to be able to store a number that you can increase or decrease, correct? There are many ways of doing this that all depend on the situation. One way is to use variables, but th...