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'@Ed: I can't get it to come up at all. Some music creations have no thumbnail (just the sky) and never asked for an audio preview. Some of those, I have set a thumbnail manually just so it's not s...
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'@Skeu: Oh, man! This was a reeeeal old post from back in beta. Yeah, I know all about sig-gens now; they're my favourite gadget! XDThanks for the response though ^^
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There's no way all the pieces would remember what group they used to be from after you've told them not to be part of that group. Instead of ungrouping every time, you can simple scope in to a grou...
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You could use keyframes to record full-left and full-right. Then put that on a timeline, and add a linear tween. Now, depending on where the playhead is, those 2 positions will be blended more one ...
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No idea what you're talking about. Please explain so we can help.
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Emit an object with a wireless transmitter with no core and tons of falloff. More details here: https://www.youtube.com/watch?v=QC9MmUxDU2E&feature=youtu.be&t=255
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Import is very unlikely. The way sculpts are rebuilt onload is unique to Dreams, and would need to be coded by hand. It would be super complicated.
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Use a wireless transmitter to broadcast the current health on a named channel. Use a wireless receiver to read that value from the same named channel.One or the other (can't remember which) lets yo...
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Grab the thing you want to take out of the group. While holding it, scope out of that group. Let go. Now it's not in the group.Same goes for adding into a group: while holding, scope in.
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It's the imp face. Look on the controller sensor for these settings. While the controller sensor is selected, there should be the outline of a face shown, which you can move.