SlyRowe2
- Total activity 34
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 11
-
SlyRowe2 created a post,
How do I use Text Gadget the same way Steve did?
So I've recently seen the stream where steve_big_guns showcased his Pug. How did he do the effects with the text gadget? How do J achieve that?
-
SlyRowe2 commented,
That's not the thing y'know they actually remove the top when I saw the puppet's head
-
SlyRowe2 created a post,
How do I remove the cone top?
I've seen in the puppet model that some shapes are cones without the top part, how do I do this?
-
SlyRowe2 commented,
You could use the shape that's at the end of the menu, ot looks like a tail. Modify it (L1+Square) and make it large, then tweak it to have the curves and width you wish.
-
SlyRowe2 commented,
If so, go to your puppet's microchip and enter the puppet's interface (L1+Square)(Puppet's Interface has a puppet and some engines as an icon) then look for the "on ground" option, take that output...
-
SlyRowe2 commented,
So what I see here, you want something to emit wgenever your character is on the ground or in a surface?
-
SlyRowe2 commented,
For some reason you reduced the puppet's size? Because the same happened to me when I reduced its size
-
SlyRowe2 commented,
In past comments of MediaMolecule this is what I understand about groups, don't know if I'm wrong, but will gladly try and help. First, make the top part and the bottom part as non-moveable, before...
-
SlyRowe2 commented,
Yeah, that works with clothes and stuff. But what if I want to create a robot? (Not the model) but something like the mech we saw in PAX.
-
SlyRowe2 created a post,
How do I make my own character?
I want to make a character from scratch. I already have my sculpture ready (joints connected, etc.) but I don't know how to make it a puppet and add the puppet settings.Can someone help me please?