Magus0Mind00
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Away from PS4 so can't test - have you opened the tweak menu of the rotator? Maybe you need an advanced rotator?If the get angle object produces a different scale (e.g. 0-360) when you need say 0-1...
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You probably do need a rotator to accomplish this, and this gadget: https://indreams.me/guide/palette-glossary/assembly/components/sensors-and-input/rotation-speed-sensor.Put the rotation sensor on...
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Don’t think you can search your level for assets at the moment (but that would be super handy Mm ?).Try remixing the level, so your working w/a copy - then try scoping into groups and deleting thin...
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This post has your answer, from John at Mm: https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/36369574-can-you-limit-imp-movement-to-half-a-screen
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R2 and L2 are unique among the other button outputs - they produce a range. The other buttons output 1 or 0 for on/off - so maybe try hooking your glow to one of those?Could you clarify what effect...
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I really think you should approach this as a physics problem in Dreams rather than a logic one.The six center pieces would be easy enough to wire up. The tricky bit will be getting the behavior of ...
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I googled “rubiks cube mechanics” and looked at images - can you use the game physics to rig it like a real one? Otherwise that’s going to be some complicated logic to make a playable cube. The cen...
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Is your button wired to the keyframe inside the timeline, or just to the timeline power?I've found looping animations aren't great for a button press, because the timeline stores where the playhead...
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Hmmm - maybe you need to tweak the trigger zone, setting it to tag, and then tag each of the objects you want it to stop?
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Trigger zone on the donut that changes the moveable setting of the sculpt to off once it hits the trigger.