Magus0Mind00
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What are you using the variable to control? If it's just using whatever the current value of a counter, why wouldn't you just wire the output to whatever you're modifying, or use a wireless transmi...
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Rather than begging Mm to add this feature, why not change your workflow to just create more intermediate key frames as you are making the initial movements. Most natural looking movements have sev...
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In the puppet's tweak menu there is an option for footfall, which you can which you can wire to trigger an emitter or anything else.
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You'll need a number display gadget to show the score in your scene. Put the display gadget into a timeline. You can also put your level exit into the timeline, so you can control how many seconds ...
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You need a calculator gadget, to check if the output of R2 or L2 is greater than 0 (or .5 for 50%). When that is true, it will output the value 1 to whatever you wire it to.
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L2 and R2 are the only controller buttons that output a range from 0-1. All other buttons are boolean 1 or 0. Try wiring to a different button or wire R2 to a calculator that checks if the value is...
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'@MrKlawUK, you can use the coat tool to change the fleck type of an object after you've sculpted it.
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Scope in. While grabbing the eyeball, scope out to take it out of the group. Objects that are joined with a connector don't need to be in the same group to stay together.
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In sculpt mode, select your primitive, set it to the stamp tool, now hit shift+square to edit the shape. Hole mode is the second to the most right option. Turn that sucker up to get your desired th...
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Glitch effects would come from the Grade & Effects gadget - use an action recorder or key frames on a timeline and mess with the settings you want. Put your text gadget on the timeline as well, the...