Magus0Mind00
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You could make a trigger zone the size of your ocean and have it change global variables like gravity, whenever a player is in it. But if you want to have specific swim behavior that is not a contr...
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I also ran into this problem.
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Hold square on 2nd hand controller and flick that controller in the direction you want it to flip.
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I see it as a tool tip on the second controller, when I'm grabbing an object - you have to hold square, and then the tooltip changes to empty arrows going u/r/d/l
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It's unclear what end result you're trying to accomplish - are you just trying to brodcast a signal when an object enters an area?Set the trigger zone to look for a tag that you'll put on objects y...
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Have you tried grabbing the object to pull out of the sculpt and pressing Alt+circle while still grabbing?
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'@CLOUD1985 has the right idea - start posing by rotating the limbs (grab w/L2) closest to the body first. Then move to the middle section, then to the hands/feet. I rotate limbs much more than I d...
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Put down an action recorder. Grab the block and make one complete spin. Stop recording and play the scene to check your work.
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'@TheOneironaut sent me their Dream, and we both learned that you need to send a pulse to the power of the variable modifier as well as the value you want to set for it to work properly.
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If you send me the Dream you're working on, I'll take a look when I get home tonight. When you're looking at the variable gadget, it should display the current value on it's icon in your scene or m...