StankyDino
- Total activity 90
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 39
-
Try adding a Look At Rotator, then under its outputs tab, it has a Scene Space Direction. Alternately, you can add a RayCast Sensor to the microchip and position the origin at the head of the puppe...
-
That really does help. So to find the closest tag that is also in line of sight, I should have each potential target also raycast to the origin and only have the gate open when it connects.Cool.Thi...
-
Dunno if you found this, but when you select the tag, you can set its position relative to the object it's attached to. There's be a little coordinate gizmo that appears in the scene that you can d...
-
Use a Look At Rotator to keep the vertical axis oriented towards the center of the sphere. Try using a Follower that is trying to get to the same point. You could have it so that on the jump input,...
-
I have an emitter that spawns an invisible shape at the hit location, with a minor amount of speed. The shape deals damage on impact.
-
Multiple transmitters can all go to a single receiver, so long as they're all outputting the same signal - the one the receiver is tuned to pick up.You can also have multiple receivers pick up the ...
-
Mine is working. If you have a Laser scope with falloff distance that matches the length of the stroke, and run Hit Detected through a Signal Manipulator that inverts it, then plug that into the En...
-
Look at Exclusive Gates. Set them up with the same name and set them to Interrupt.Only one Ex Gate can be open at a time, so it will allow you to interrupt your previous animation on a button press...
-
You can feed the output of one Look At Rotator into the Input of another
-
Use an Impact sensor.