MidnightManiac
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I use the show/hide menu and preview invisibility now but I used to just clone each object so I'd always have an original to hand. I guess to randomly emit, I'd have several emitters with different...
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Sorry, I meant I used rocket rotator (not advanced).
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Advanced rotator. Output local stick (left in my case) to a splitter, then wire into x/y axis - set these to a thousand then tweak down as needed. Set strength of rotator and dampening to 100. I al...
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Local left stick is on the controller sensor by the way, not advanced rotator.
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I think I know what you mean. Need to output from local right stick into splitter then hook x-axis to x-axis on a rocket rotator. Set strength to 100 and dampening to 100 for smooth rotation. That ...
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Oh and ramp up the degrees per second to 1000 on Rocket rotator.
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I edited the projectile by using show/hide - invisible. Should I be selecting a new object in the emitter tweak menu? A new object that has already been tweaked with friendly tag off in collide tab?
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Ok so I figured out where I had gone wrong... Had to assign both objects with 'friendly' tag in the tweak menu and set BOTH objects to ignore 'friendly' tag in collide menu. Before, I had just set ...
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Hi Peter, that's what I did, I edited both objects in tweak menu. Vehicle set with friendly tag in tweak menu, in projectile tweak menu I turned off friendly (in collidable). Emitted projectile sti...
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Worked perfect. Ta very much. Didn't realise I'd need a health modifier. Doh!