MidnightManiac
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I edited the projectile by using show/hide - invisible. Should I be selecting a new object in the emitter tweak menu? A new object that has already been tweaked with friendly tag off in collide tab?
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Ok so I figured out where I had gone wrong... Had to assign both objects with 'friendly' tag in the tweak menu and set BOTH objects to ignore 'friendly' tag in collide menu. Before, I had just set ...
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Hi Peter, that's what I did, I edited both objects in tweak menu. Vehicle set with friendly tag in tweak menu, in projectile tweak menu I turned off friendly (in collidable). Emitted projectile sti...
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Worked perfect. Ta very much. Didn't realise I'd need a health modifier. Doh!
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Thanks for that. I'll give it a go. Ta!
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StankyDino - you are a genius! Works brilliantly! Thank you very much for that, you're a star! Does exactly what I needed. Didn't realise I had to ungroup the shape at first. Lol. Connected to micr...
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Aecert - I take it the teleport will follow me wherever my tank goes? So... it'll float above me?
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shooter that relies on 45 degree angles to work properly.Aecert - created the teleporting cube with tags, follows me perfectly, very nice. I removed rocket rotator and replaced it with look at rota...
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Thanks all. Out at the moment but will give this a try later. Appreciate it.
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Really appreciate the logic StankyDino. Tried it but not sure what to put in +/-... Should that be an out put from my rocket rotator? Looking at it, it seems to be a selector, so will it allow me t...