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No, does not seem to be at all possible using a puppet. It forces an upright rotation, and the animation and physics settings only allow upright physics, though you can allow the character to tilt ...
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As Supposer said, we need more detail about what result you're getting, and more detail about your wiring configuration might help as well.
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Make sure the blend type on the calculator's input wires is correct. Tweak the calculator, hover over the input wire, and hold L1. If the icon on the input is an "X" it's probably not what you want...
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I saw this comment from an Mm person: https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/36376597-is-there-anyway-to-make-a-puppet-ragdoll Maybe turning off "physical" or "movab...
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I tried a lot of things, and still wasn't able to solve the floppy limbs problem. There's also an issue with giving your puppet a default keyframe, as it makes your character impossible to animate ...
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'@elliottbw sounds like maybe you have the Precise Move toggle turned on, under the Guides menu. It's located here in the menu: https://indreams.me/guide/palette-glossary/assembly/guides/precise-mo...
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Also, the process of converting an object to a Creation seems to be irreversible. Why is that?
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Add a Calculator gadget to check if Hit Distance Equals Zero, multiply the one-or-zero value from the Equals by the laser's Max Distance, and add that number to the laser pointer's Hit Distance.
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It's located here in the menus: https://indreams.me/guide/palette-glossary/assembly/modes/playtest-mode
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Regarding watching the logic while playing: In the Modes menu there's a button called Test Mode, where you can play without leaving Edit Mode, which lets you continue to watch all your gadgets and ...