ATMLVE
- Total activity 15
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 5
-
ATMLVE commented,
I wondered where update function, so happy to have found this thread!!
-
ATMLVE commented,
Okay so there were a lot of questions, some of which I don't have an answer to so I'll just touch on what I know.Note that I use move controllers, so I'll be talking in terms of those buttons. Ther...
-
ATMLVE commented,
Unfortunately it comes into contact with stuff, and tends to move around. I want to make it so they don't bounce around. I was able to get close enough by increasing their weight.
-
ATMLVE created a post,
How to restrict movement on an axis?
I want to make it so that an object can only move along a single axis and is rigid along the others. Anyone know how can I do that?
-
ATMLVE commented,
Alright thanks for your help. I must've had something misswired when I was trying. I'll give it another shot later.
-
ATMLVE commented,
I don't understand, when force possess is on it doesn't automatically possess that object in play mode. I was thinking it required an input (which it has, doesn't necessarily have to need it, but I...
-
ATMLVE created a post,
How to force possess immediately?
In the controller sensor, there is an option to force possess. However, this takes an input. What is the best way to make it so that a player is immediately forced to possess something upon enterin...
-
ATMLVE commented,
I did have splitters, one for each direction and one for each of those positive and negative. The logic was horrifyingly messy so if I wasn't missing a step, I probably just wired something badly. ...
-
ATMLVE created a post,
Issue with controller sensor rotating an object
I had an issue where a controller sensor wouldn't rotate an object. I was able to move it laterally using a mover, but the rotator wouldn't seem to activate.The scenario:An object with an attached ...
-
ATMLVE created a post,
How to show wires & I/O ?
While working with logic, sometimes the wires don't show up for what you're working on, or some gates will show their inputs and outputs on their physical node while others of the same kind won't. ...