TAPgiles
- Total activity 863
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 370
-
Create a cylinder sculpt. Then surface-snap a rotator to it (hold L1 while placing it). It will now rotate.To get it rotating in a certain angle, select or tweak the rotator to see a white gizmo, a...
-
'@KiocK: +1
-
You can create multiple score gadgets with different names, and they'll all have their own scoreboards once they've been posted to.Note that there's currently a limit on how many scoreboards you ca...
-
You cannot merge clips, but you can drag slices into different sound gadgets, if that would help. Then turn on "row mapping" mode and add notes for the different slices to play the right one at the...
-
I think the timeline needs to be powered (not just previewed), and perhaps time to be running for logic stuff to work.
-
The easiest way would be to just add a keyframe that turns the light on, and make it start and end at the same time as the text starts and ends.
-
You've accidentally posted this twice. You can delete this post by clicking a link at the bottom of the body of the post.
-
Add a camera, and the view will start there.If you want to start at a view, and then be allowed to move around, put the camera onto a timeline and have it last a short time. The scene will start by...
-
There is only a grab point for *elements*, not scenes. That may be the problem?And to make them snap to surfaces using that grab point, you'll have to add an auto-guide gadget to that element, and ...
-
For anyone wondering what the answer to this would be, change it to the "when powered" mode; then it will only modify the variable the moment it is powered.