TAPgiles
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What indicates to you that you cannot delete things?
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Note that there are dreams (rectangles) and scenes (circles). It's an important distinction, and will help people understand what you're talking about.Use L1 + square on something in the dream map,...
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Oh okay that's fine then XDI made something similar--a simple cross handle thingy with string connectors to the hands and such. I'm by no means an expert though ;PYou could use the trigger zone met...
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Right. Any sort of 3D tracking of a move controller won't be relative to anything; it'll be the exact position of the move controller. I didn't know that's what you wanted.Yeah you need to scope in...
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Try putting a hand tracker inside that one with the puppet, tweak it to be for the secondary controller. Grab the hand and scope it into the hand tracker and now the joint will be attached to that ...
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Okay, I guess you haven't got a run keyframe hooked up in the puppet you're using then. It has one built-in when making a new puppet.You can add one easily though. Check this out: https://youtu.be/...
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There are quick edits down the bottom of the puppet's tweak menu. Click on run. It will show you what is stored as the running animation settings and you can record different settings, or use trian...
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Well, if a sculpt in the hand tracker is collidable, it will collide with things.Tried using Mm's VR hands in the Quick Start collection?
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No, physics simulations in games don't tend to go that far. It's not included in Dreams.
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I've called them over for you :D