Nemma88
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Nemma88 created a post,
Doorway activation and placing
I have some issues with multiple doors are interacting in the set up of one of my dreams, not sure it's a bug or just my lack of understanding. First thing to note is my puppet controller chip is n...
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Nemma88 commented,
First time I tried to implement this I couldn't get the results and then got distracted by the community Jam. Coming back into it, I've now got this to work as the instructions, so a late thanks!
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Nemma88 commented,
If you want some more ways, have the toggle as a selector. Two outputs. Triangle sets to next output. Have the logic for drawing the gun powered from output B. Put the fire logic in a microchip, an...
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Nemma88 commented,
When you have a timeline open, if you hover over the canvas there is a shortcut for zooming in. I believe this is L1 + Directional buttons left and right for DS4.
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Nemma88 commented,
I havn't found any physics properties that do this well on their own. I've used combinations of connectors on a puppet previously to allow some movement. so for example it could cut in half and con...
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Nemma88 commented,
The timelines have a 'On end' (or words to that effect 'Finished'?) output you can use to start a short timer to pulse the randomizer. Each timelines on end should be input into the timer. When a t...
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Nemma88 commented,
Bit late but this happened to me when one element was not able to be published as it had part of a MM prize item saved with it. As I tried publishing the dream and elements at the same time this wa...
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Nemma88 commented,
If you enable the view for connectors you should be able to find that connector joint and view / change any limitations in its tweak menu, ball joints can be set up with limited movement. If you co...
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Nemma88 commented,
Maybe it's a curve shape with one end tapered rather than a cylinder?
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Nemma88 commented,
Sorry that last reply wasn't very clear - Instead of the input from the detection zone going into the operation value of the VMod, have it going to the power input of the VMod. This will then 'add ...