cgCody
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Once you save a selection as a separate object, it is removed from the scene and replaced with a reference to that new object. This is done to streamline the loading and editing of assets. It allow...
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There is a non-motion control scheme on the way. Until then, lowering the imp sensitivity in the settings might help a bit.
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If you really wanna punish your brain, check out MrOobleck's stuff. His remixable laser optics demo is way cool, and it has redirectable portals.
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This is a fun little problem. I was working on it when you fellas posted. Basically, I pretty much did what Supposer suggested.I started out with variables, but with so many, I decided to just free...
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'@Supposer, nice! I didn't know that scaled the limits. Does that work if you scale it up and put it into a microchip, I wonder?
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On your look at rotator, instead of entering a tag name, you can use the tag position input on the inputs and outputs tab. It ignores min/max distance.Connect the scene space transform output of yo...
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It could be related to the known issue where the imp will occasionally zoom way off into the scene. If this happens to the creator and they push on the left stick, the camera will zoom towards the ...
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I think a shortcut for test mode would be quick and handy for debugging. Maybe make a suggestion thread?R3 is playL3 is pauseSo maybeShift (L1) R3 for test modeShift (L1) L3 to exit test mode...wou...
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There's a setting in the options (The name escapes me and I'm not at my PS4) that disables the blurred/black and white effect when in another element.It's not the ideal solution, but should make it...
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I did notice that bolts are far more stable than ball joints. I'm considering replacing the first knuckles with them, but I do like the additional degree of movement.For what use, really? Who knows...