peejmaybe
- Total activity 35
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 12
-
Have to agree. I'd KILL for some sort of tablet support, even a bog standard bit of Wacom support would make Dreams about a zillion times better. I'm using Dual Shock as I do have the option of bot...
-
I too got this working, but ended up using a signal manipulator to remove counts from my counter, then when the counter hits Zero, using a button to reload / reset the counter. Nice to have somethi...
-
I was wondering whether you could start a counter with a 'current number of' value set, then use a calculator set to whatever your 'trigger' is to just 'minus' something from the counter every time...
-
Just to say that this worked like a charm after me hunting for AGES to try and figure out how to do a Thrust / Gravitar-like game. Simple movers to perpetually push a ship towards the ground, Advan...
-
FINALLY got this to work after a lot of messing around and a ton of problems, mostly with getting things to line up properly (no one wants wobbly wheels, right?). So here's the method that worked f...
-
Oooh this one had been driving me mad as there are a couple of YouTube videos that don't make it obvious (and the single tutorial about bolts is pretty useless too. So basically yellow can attach t...
-
I got nowhere with this concept of attaching the yellow / blue connectors to the objects to be connected then just using the pink 'hub' centred to the middle of a wheel. Just could not get it to wo...
-
I'm in the middle of trying to build this. My idea was to make two cylinders for the 'steering' mechanism, and have a bolt pinning the cylinder vertically to the underside of the car (with a hollow...
-
Just reporting back that I couldn't get this to work anywhere near how I imagined. The main thing I ran headlong into is that there's no tutorial that tells you how to control the direction of a mo...
-
This is way, way harder than it ought to be. I would love it if MM reverted back to the model they used in LBP where any object like a cylindrical shape or a donut had a centre that something like ...