Psyko_Dad

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  • Psyko_Dad commented,

    Thnx for the reply. Currently got some other things going, but I'll see how that method works when I get back to this creation.

  • Psyko_Dad created a post,

    Prevent stance from interfering with attacks

    Working on a fighter and managed to get the logic to only allow attacks when in a combat stance.The issue I run into is that the combat stance is interfering with the attack animations. Is there an...

  • Psyko_Dad commented,

    Nvm, I think I figured it out. Thnx for the help. :)

  • Psyko_Dad commented,

    Dude, that's it. Now if you would also happen to know how to reset to default state, you'd be my idol for the day.

  • Psyko_Dad commented,

    Yeah, but the problem I run into is that I have an animation to leads into the clinch-mode and then I need the body to stay in that position/mode.It keeps returning to the base state, even if I don...

  • Psyko_Dad created a post,

    Toggle state

    I'm new to this and I know how to make a character chance state while holding buttons, but how do I keep a character in a specific state by means of a toggle?I' working on a fighter model atm and I...

  • Psyko_Dad commented,

    Just figured it out.I needed to use a counter instead of a timer and set the counter to 1.The timelines should be connected from on-end to the counter reset.

  • Psyko_Dad commented,

    Dude, thnx, that's all I needed to hear. Completely overlooked the fact that it works by opening the timeline's menu.You're my favorite person of the day

  • Psyko_Dad created a post,

    Timers, randomisers and timelines

    So, I'm new to all this logic stuff and I know how to make timers and randomisers work for things like cameras and light, but I'm running into complications with the following:I want to hook multip...

  • Psyko_Dad commented,

    Cool, thanks for the replies. Will try that.