mm_dev_8

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  • It sounds like your antenna aren't in the correct group*PLace biped*Make antenna with paint tool*Now grab your antenna, while still holding them, press L1+X to scope into biped, then L1+X over head...

  • *Easiest way to make a door is simply create a keyframe of it in open position >Create Keyframe (from animation tab) >Position door in an open position >Hit stop recording*Create a variable gadget ...

  • I wasn't aware that this pipeline was working yet at all!Maybe there is a limit to how much you can import atm?One for Alex, sorry I can;t be of much help.-Marcos

  • Is it possible you are getting groups confused, and are trying to point two bones to the same sculpt or something? Hard to tell without seing your exact situation-Marcos

  • And don't forget you can use the stretch tool to change the proportions of the default puppet to get it closer to your intended design before sculpting.

  • Will have to get an engine coder to give a proper answer to this, but in general the less objects you have the better, so a single sculpt made of 20 stamps is better than 20 separate sculpts with o...

  • I'm not sure tbh, try it!it would be good to get an engine coder to give a little run down of this type of thing, so will hassle someone when we all back.What we've tended to do with our Big Story ...

  • The things that would normally cause frame rate issues are either trying to draw to many objects in one camera view (their detail doesn't really make a difference I don't think), or having too much...

  • I would use keyframes - have a key frame for body that is in 'angled up' position, another keyframe for its down position, put these onto a time line (one at each end), then connect whatever it is ...

  • Also, in Sculpt mode there is a spline tool that let's you change scale of each end of the spline.You could also try stamping a sphere, then a cone, i've made tear drop shapes like that in past-Marcos