MrKlawUK
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MrKlawUK created a post,
Basic list of angles?
For emitters or other items that you want to emit at a controlled direction - is there a way to calculate the X/Y/Z values needed? Even if that needs to be done on a real calculator or computer and...
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MrKlawUK created a post,
more efficient cloning/editing of repeat items with logic - i.e. enemies etc
After going in and tweaking each individual copy of an enemy for the nth time, I finally figured I should have a better system in place (it was ok to start off with while I was learning).Does 'live...
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MrKlawUK commented,
going to jump on this to extend it a little if I can - @Bella_Iris great explanation, thanks.If I create eg three levels - I have an exit in each level so when I finish level one, it triggers a doo...
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MrKlawUK created a post,
Respawn after death
I don’t know why this is confusing me but it is. When my player ship is destroyed I just get returned to the nt know what I need to do to get it to respawn properly. The controller gadget attached ...
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MrKlawUK created a post,
Tracing logic?
Is there any way to trace logic - either back to the parent or to a child object? Eg I put some number displays in my scene for helping understand if certain behaviours were as expected. I thought ...
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MrKlawUK created a post,
Laser scope issue not shutting off
In my scene ‘cave flyer proto’ I am using a laser scope to detect when the ship is close to a surface and then display a smoke effect. Took me some trial and error getting it to work but now if i’m...
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MrKlawUK created a post,
Detecting impact speed
I want to detect when a player hits the ground too fast. I’m currently using a movement detector sending current velocity into a calculator checking for >2 combined with an impact sensor detecting ...
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MrKlawUK created a post,
Remove bubble effect transitioning between areas
Would be good to be able to have black/user specified transition,between levels, so we can better mask that it might be loading something in.
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MrKlawUK created a post,
Bouncy ball - bounce character off it?
Just having a play around with a ‘total wipeout’ thing where you try and jump across giant bouncy balls over a pool. But no matter how bouncy/squashy I make the balls, if I jump on them with a pupp...
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MrKlawUK created a post,
Is the answer to any object/item appearing usually ‘emitter’?
Couple of times i’ve gotten stuck trying to figure,stuff out.First time - trying to get a paint stroke of rocket thrust working - tried powering it to,make it visible, but it kept disconnecting fro...