QuietlyWrong
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QuietlyWrong created a post,
HDI publish a very short sound effect with a SINGLE sound in the preview?
I made a sound. It's very short.https://indreams.me/element/b01_dVWR8LwIf you listen to the preview it sounds like it's looping or playing at least ten times. I'd quite like it to play once, to bet...
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QuietlyWrong created a post,
Move an object in its local space without snapping the logic to the object itself
OK, maybe I should just give up and snap microchips to objects I want to move but if the surface is curvaceous, it can be tricky to get the angel I want exactly right.If a simple mover is snapped t...
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QuietlyWrong commented,
Hunh. I just changed my existing problem logic from remote control to imp possession and suddenly it was well behaved again.OK, so there's something I don't understand about the remote control opti...
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QuietlyWrong commented,
OK, Weezerz, your little demo works like a dream (no pun intended). What can be the difference?For one thing I was using remote control rather than a possessed sculpt. I shall investigate further a...
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QuietlyWrong commented,
I should check how I did it in LBP2 - I might have had four gyroscopes set up.
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QuietlyWrong created a post,
How do I work with the controller's 'Motion Sensor'?
OK: here's the concept, simple enough:map the DualShock's rotation in the real world to an object in a Dream scene.So however you pitch, roll and yaw your controller, the thing in the scene follows...
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QuietlyWrong commented,
OK, I've experimented a little with the keyframes and getting some joy with a single Look At Rotator. You can wire a Direction input (hang on a sec) into its 'Scene Space Direction' in/out.To make ...
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QuietlyWrong commented,
Try a Look At Rotator (or four of them). Don't rely on physics (motor + time) or it may eventually get out of synch.There may be something easier with keyframes but I haven't experimented with them...
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QuietlyWrong commented,
Or even "Imp Sensitivity". :PThey're sensible and sensitive. The perfect companions. XD
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QuietlyWrong commented,
If it's a manageable subset of items to choose from, how about a collection of emitters and randomly fire one of them?