mmdev3 - Pablo and Rich
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Great advice @hawkian there are more moves tutorials being made but this approach will help you learn.My advice with the grabcam is to pay attention to where you grab in space, and always remember ...
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Commonly used gestures for Moves in sculpt mode (some work in other modes too):- Tap orbs together for non-uniform brush scale (secondary T to commit) - Tap Secondary Orb to Primary base to toggle ...
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Unfortunately there's no way to move the mirror at the moment. It's position and orientation is defined when you place the first sculpt. After that, you need to move the sculpts around to the desir...
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Vehicles in games rarely use real wheel physics.Use movers and rotators to simulate a vehicle's movements, with the wheels just for keeping it off the ground.
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Hi tinfoil_21. Let's try something like this:1- Group both the Puppet and the Bike.2- Make the Puppet "Not Movable".3- Disable the Puppet's Procedural Walk from the 5th tab of its Tweak Menu.4- No...
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Choose the reply you like the best lol
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As for changing a puppet's body proportions, you can use the Stretch Tool to pull or push the limbs.-Pablo
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You can use R1 (grabcam) to move the imp closer or further from the camera- Rich
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On Dualshock:When you have the shape on your imp, hold L1 and press square to open the shape editor.Controlled scale should be active, allowing you to grab parts of the primitive and stretch and sc...
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You can try using the grid snap or precise move guides to help you with very specific sculpt edits