mmdev3 - Pablo and Rich
- Total activity 212
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 96
-
I tried this and it works as expected. Maybe it has to do with where the Rotator is wired to. In my case, I am Scoped Out completely and snapped the Rotator onto the Puppet. If you have grouped the...
-
Could you use a "0" for a no and a "1" for a yes?Pablo
-
Wire that output to a Splitter for a surprise. You'll find three useful outputs, which can in turn be splitted for accurate reading of position, scale and rotation.You could also use an Angle senso...
-
You could wire the Health directly to the Colour Hue, but you lose control over what colour is displayed. Keyframes are the best way to achieve this.Pablo
-
I find that reducing the Inner Colour of the sculpt to 0% helps making the surface more homogeneus. Increasing sculpt detail will also help, as it will make the flecks smaller.Let us know how it go...
-
However, imagine you want several Timelines, with several lip syncs. You can't have the default mouth in every Timeline, you need a different workflow.You could have the default mouth's Keyframe ou...
-
Hi Dreeko.As I understood, you have all Keyframes in the same Timeline. You want it to playback when pressing a button, and when releasing the button the Timeline should go back to the start. Corre...
-
Hi OatmealMu! Don't panic :DYou can re-joint the head, and then inside the Puppets Tweak Menu, on the fourth tab, press on the uppermost Bone icon and then select the Head sculpt. This will let the...
-
Hi Tacobaras.Puppets have Procedural Walk and you can´t replace the walk cycle with a Timeline. Instead, you can create a walk pose on a Keyframe and wire it to the Puppet Interface´s "Walk Strengt...
-
Try and put the Action Recorder into a Timeline, so you can trim and even blend their start and end. Hope this helpsPablo