Helps to modify the color in RGB mode of an emitted object
I have an emitted object to which I assign a color using RGB. The problem is that it loses that color when it's emitted because the color information is connected to the color property. Is there any way to assign an RGB color to it and have it permanently established while the game lasts? Thank you.
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i believe you need to wire the colour assigned to a node that loops on itself (output wired to its own input) and then wired to the object.
It's something like that, but i'm sure the pros will chime in soon to clarify...
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Thanks to your comment, I was able to explore and find the solution. It's necessary to assign a cable from the output of the emitted object color to the same input of the color, which creates a loop and maintains the color :)
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