Bounce while Walking
Hi there Dreamers, RickyV300 again.
Have you guys played Among Us?
I’ve been making a Dreams version of it for my own amusement.
I’m currently working on an awesome Among Us puppet by SurpriseFinger
Basically the problem I am having is I want to make the little space dude have a “Hop” while he is walking in animation. Now if I simply edit the key frame in the timeline and make his body go upwards, he wigs out and flies away and breaks the walking animation all together. I’ve tried scoping in and editing the different pieces but it usually makes no difference.
I also tried making the model squashy and bouncy either all together or only during key frames and that was weird.
Maybe my problem is I am working on other people’s designs... 😅
If you’ve played Among Us, you’ll kinda get the “Bounce” I’m looking for with this puppet. If anyone has tips I would appreciate it!
Thanks again. My last need for advice was solved perfectly and I couldn’t be happier.
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You could use the puppets interface walking parameter to power another microchip.
On this new chip place a randomizer with multiple outputs that cycle and wire one output into the puppets jump input.
Then every so often & only while walking the puppet will jump.
You may not want to use the puppet jump input directly so you could use this same system in conjuction with some custom keyframe animations, movers or force appliers to get the desired "hop". -
Hey Cloud, thank you for the feedback. Given what you’ve said it sounds like this is more complicated than I bargained for! I will test some stuff out and see how it goes. Thank you!
Edit about an hour or so later. So I did my best. I tried a couple different “routes” to achieve a hop but most ended up not working at all.
The randomizer I did not understand how to get it to work. Logic is not my strong suit, struggle as I may these projects all feel cobbled together.
The randomizer did not end up activating any outputs or if it did it didn’t really line up correctly. Using the input to jump a bunch was also awkward.
I feel like I got really close with a possession animator, but for some reason activating the travel button for it would disable the hop!
? this game is hard man -
Have you tried just animating a walk cycle in a timeline? Then you can power it and setting the playback speed based on the "walk speed" output of the puppet interface.
MrWooshie goes with that approach and it works well. https://youtu.be/OYAD8gkX078
If you just want it to procedurally animate a hopping motion, you can keyframe the other foot off the purple base and it won't walk. But the other leg will still "walk" and so look like it's sorta hopping maybe?
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