Stop emitted object moving?
How do we stop an already emitted object from moving? For example I want it to stop after a few seconds or if the emitted object detects a wireless signal.
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You could stick a mover on it and set x, y & z speeds to 0.
Place your timer beside the mover and wire the timer finished output into the x, y & z dampening of the mover.
When the timer is done it'll activate dampening for the object in every direction & should stop it moving. -
Ah cool! I thought the mover just applied force to existing movement speed. So thought 0 would do nothing. I’ll give this suggestion a try tomorrow! Thanks.
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So unfortunately your method does not work. Forces are applied not set.
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This method will work, I use it myself.
Make sure that movent speed on the movers x, y & z are all set to 0.
Make sure dampening in x, y & z are all set to 100.
Then make sure you use the timer finished output, (not the timer pulse output) & wire timer finished into the x, y & z dampening on the mover.
When the timer is finished it gives a constant on output and switches on full dampening in every direction & will stop the object moving. -
I’ll try again. I think I had set dampening to zero!
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Brilliant! That works. Thanks!!!
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Comment spam! Also pulsing seems to work fine too :D
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Final comment bomb:
For anyone searching for this in the future, here is a handy premade logic chip.
https://indreams.me/element/oRxdxgEmHMj -
Great to hear. I was unsure if the timer pulse would work fast enough to stop the object completely.
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