Get sound levels of pitched up sound
I'm using the envelope output of my sound files for mouth animations. However, some of my voices are pitched up +3 (with Vari-Speed turned on because I don't like the distortion when it's off), and for those the envelope doesn't play in sync to the actual sound. The envelope output seems to ignore the pitch tweak
Firstly, is this a bug or intentional?
Secondly, is there a way to get the actual levels of a currently playing sound instead of the envelope? Or a way to convert it so it's sped up in the same way as my actual sounds?
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The sound engine runs separately to the logic engine, so it's not so easy to get the two to talk to each other. This being a prime example, unfortunately.
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I found out this doesn't happen when the sound is placed on a timeline. I guess I'll report this as a bug and see what they say.
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