Best way to manage moveset?
I'm trying to make a platformer where there's a lot of different movement options. To manage them I figured the exclusive gate would be best, but it's not as responsive as a direct connection. When you connect it to anything like the puppet jump, there's noticable delay. Is there a way to get the functionality of the exclusive gate without the delay?
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Hrm... not sure what you mean. What's the end result you want from this kind of setup?
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Hey TAPgiles, really I just wanna use the exclusive gate to have access to the naming and priority tools, but if I use it there's extra input delay. I don't think there's an option to disable the extra delay, so basically something that has the exclusive gate features without the added delay.
My moveset has a bunch of different states that need to turn on/off depending on their priority level, and then there's some that should not be interrupted by the same priority once they start.
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