Glue emitted objects to a structure
How do I glue emitted objects to a structure in play mode?
For example emitting an object to hit a structure and then have it "glue" and all move together. Any help appreciated, thanks.
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Hrm... it's not as easy as that I'm afraid. If the target doesn't move, you could simply turn off movable on the object when it hits (detect that with an impact sensor).
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Try that :
Put a tag to the target surface, and a follower into the emitted object. Put a triggerzone slightly above the surface and power the follower by that zone. Edit the followerstrenght as you need.
You can ofcourse also use a impactsensor to turn the follower on.
That way, maybe, it works...
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