Go to second phase of my story
I have an RPG puzzle game. There are lots of NPCs who all say something. At a point in the game the player will press a switch which opens a new area.
At this point in the scene I would like my NPC dialogue and in some cases positioning to change.
I presume this is done with a variable such as stage two, getting a value when the switch is pressed. However what’s the logic I need?
Basically I want to say ‘if we are on phase 2, this npc says this instead of original line’. Should be one of the gates?
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A selector will probably be the easiest method. It's good for "modes" and turning on this logic when this is true, and that logic when that is true.
Here's a tutorial on how to use selectors: https://www.youtube.com/watch?v=CYMOldXRK3Y
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