Reset multiple, differently named counters without a mess of wires?
Basically, I am auto moving a box in four different directions via the dpad (up, down, left, right) and I have done this with counters. What I want to do is when one direction is pressed, the counters for the other directions are reset. That way, the box auto moves in straight lines in the desired direction no matter how many times I switch direction. No tricksy coming in at an angle moves!
Now, I have this working but it means 3 wires coming out of each counter to reset the other 3 counters and I'm wondering if there's a tidier way of doing this.
I had thought a single variable modifier could do it but it seems like you can't enter multiple variables in one modifier? Or at least I don't know how to. Otherwise, I'd have to use numerous modifiers and that's not exactly making it simpler over just wiring into each counters reset.
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You could have whatever sets the counter in the first place reset the others I guess?
I'd probably use a different setup however. A selector sends a signal from one of multiple channels. You can change which is the active channel, at which point *that* channel will send a signal and the others won't. And it will stay on that channel until you change the channel yourself.
So you could use that to directly power the movers.
I have a tutorial on how the selector works if it helps: https://www.youtube.com/watch?v=CYMOldXRK3Y
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