Create a puppet (object) that can be controlled directly by the Move controllers, like a sock puppet
Concept of a glove puppet. I want to be able to control its positions directly, with Trigger on Move 1 opening and closing the mouth, and Trigger on Move 2 waving the arms up and down.
I'm envisioning this in play mode, so a player can grab a puppet and move them about.
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Hi, a simple way to make your glove puppet is to use the "Follow Imp" setting on the Controller Sensor gadget. Then when you possess the object with the trigger it will follow your imp around as if it's attached to it.
To animate the mouth you can use a keyframe. Grab it out of the menu and then move the mouth to the open position. Press stop recording. The opening of the mouth is now recorded in the keyframe. You can then simply wire from one of the button outputs on the controller sensor and the animation will be activated when you press that button. Trigger on the move is mapped to R2 on the controller sensor.
You can't currently attach logic to the second move controller unfortunately.
Hope that helps!
Matt -
Thanks. Could you provide versions of/a tutorial for the puppets showcased in the 2013 reveal?
https://www.youtube.com/watch?v=TYY-J3ckeSI&t=150s
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