test multiplayer and camera pointers
Is there a way to test if multiplayer logic works? Like simulating a player 2 possesion and triggering variable modifiers as player 2 for a multiplayer variable? also do camera pointers in puppets affect just the possesor or everyone?
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I don't... think so? I mean, you can just turn on force-possession, or just possess a different puppet/control sensor. As for setting a variable for a player, you can always make a player-info fat wire to power it, which will do that and you can just set which player it's setting for directly.
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The camera pointer affects the default camera itself. So works for all players. If no one is possessed, I think it doesn't do anything because it has nothing to angle on.
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This is old but wanted to update what I learned. If you use camera pointers and have more than one controller sensor possessed, it tries to average or blend.
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