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test multiplayer and camera pointers

  • TAPgiles

    I don't... think so? I mean, you can just turn on force-possession, or just possess a different puppet/control sensor. As for setting a variable for a player, you can always make a player-info fat wire to power it, which will do that and you can just set which player it's setting for directly.

  • TAPgiles

    The camera pointer affects the default camera itself. So works for all players. If no one is possessed, I think it doesn't do anything because it has nothing to angle on.

  • cloudrising9

    This is old but wanted to update what I learned. If you use camera pointers and have more than one controller sensor possessed, it tries to average or blend.

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