Ladder movement for 2D game.
Hi!
Does anyone has experience with ladder climbing on a 2D game, and want to share it with me?
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I haven't made this specifically. But I would think you could simply turn off the puppet's gravity using a keyframe, then use a mover to move the player while they hold up/down and they're at the ladder?
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If you have more specific issues you're trying to figure out, I can probably help with those better.
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Actually I don't have physics on. Use custom gravity (Mover) and Raycast to detect collision. And it's pixel art.
I just got some issues with the falling logic. I turn it off when the player is climbing. I will experiment a bit more. I will post any issues here. Or if I get this to work.
I don't see that many games out there using 2D pixel art with ladder climbing, so this may be useful for other people. -
Yeah, go for it! I'm sure the 2D game-makers will be interested!
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