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Issue with puppet collision, character sliding upwards off of things.

  • Supposer

    You mentioned it cannot be moved. You can adjust the top and bottom of the collision, in case that helps.

    You can always add your own collision, actually. Try adding a sculpt into the main puppet group that is collidable, then set all the body parts to not collidable. Now you have a completely custom collision box. (I think?)

  • MadPropz101

    Yeah I did try that and it kida works, but when the character runs at full speed into something like a tree it will react by either tilting forward in an angle or sliding off and going up on the Y axis. I'm not sure how I would make the character not moveable on the Y axis, I just want it to sort of slide on to the side when hitting the tree and I want it to remain grounded. Gyroscopes also don't work because of the animation for some reason.

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