Issue with puppet collision, character sliding upwards off of things.
I'm having issues with the puppet collision because it is spherical and does not allow me to use a rectangle, it can also not be moved around but only resized. When my character runs into certain sculpts at a higher speed he sorts of keeps going as if a skateboard sliding off a ramp.
How would I go about disabling this? This mainly posses an issue for my quadruped which is custom rigged and animated and added into the puppet, but it also happens to the biped characters.
I tried using a mover to force the character down on the Y axis but it doesn't budge, I'm assuming the animation doesn't let it which is weird. Any ideas on how to tackle this?
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You mentioned it cannot be moved. You can adjust the top and bottom of the collision, in case that helps.
You can always add your own collision, actually. Try adding a sculpt into the main puppet group that is collidable, then set all the body parts to not collidable. Now you have a completely custom collision box. (I think?) -
Yeah I did try that and it kida works, but when the character runs at full speed into something like a tree it will react by either tilting forward in an angle or sliding off and going up on the Y axis. I'm not sure how I would make the character not moveable on the Y axis, I just want it to sort of slide on to the side when hitting the tree and I want it to remain grounded. Gyroscopes also don't work because of the animation for some reason.
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