Sun shadows have draw distance limit, but light gadget shadows don't?
This is more of a question as to why shadows work like this. My scene is fairly large and the environmental shadows generated from the Sun stop showing after the object is too far away. However, using light gadgets to cast a shadow from an object works no matter what the distance is, however using lights instead of the sun as a light source introduces other difficulties.
Why do shadows behave this way?
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My understanding is that shadows cost a lot of processing power to render, so they've taken steps to limit how many are made at once. My guess would be that since the sun covers the entire scene, they've limited the rendering to a distance around the player. Spotlights are available if there's a place where that kind of lighting is important, but yeah they have other limits.
Better than your scene crashing, I suppose.
Andy -
Yeah I figured as much, the thing is I didn't notice any slow down using a bunch of light gadgets to make the shadows instead of the Sun, but the unity between them cannot be achieved to simulate the light of the Sun itself.
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They mentioned this in the stream yesterday, and said someone was working on the sun shadow problem.
They also said it was causing them trauma, so... maybe it won't be for a while? lol
Andy -
Oh ok, good to know they are working on it!
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