have a puppet knock something over
I'm trying to create a jumping stadium for the new horse @PIXELTUNER92 created that can jump, rear, and buck. That means I want to build fences with bars that fall if and only if the horse hits them. So far I've only succeeded in making the top bar of a jump fall off as soon as I go into play mode.
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Ideally, you probably want the bars to simply act physically ("movable") so that when they are knocked they fall naturally. Does that not work for you? What happens?
How are you making that bar fall off?
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