How to animate deformity on a physically bouncing ball (not animated)
First, this is about deforming a ball that is an active movable object with the engine physics. Making the ball bounce around wasn't hard. What I can't figure out is how to make a ball that will deform a little bit on impact. Here's what I tried so far.
Failed Deform Attempt 1:
1. Cloned original ball and squashed the shape with stretch.
2. Impact sensor logic pulses a signal to visibility on deformed ball.
3. Impact sensor logic pulses signal to turn off visibility on OG ball.
Can't work because overlapping the two balls conflicts physics.
Failed Deform Attempt 2:
1. Same logic as above.
2. Make deformed ball non collidable, but moveable.
3. Overlap the two balls.
4. Join the two balls with bolt connector.
Sort of works, but there is always a ghost image of the deformed ball, even when it is registering as invisible from the logic.
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I've never tested this, but if you're saying the balls collide with each other, there's probably a way to use the [collides with] tags inside the tweak menu to make them ignore each other but still collide with the floor.
Andy -
I think you accidentally posted this twice. I believe you can delete posts using a link next to the date you posted it.
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