Increase max health permanently
Im making a game where you level up and im trying to make it so that each time you level up your health is permanently increased. Any ideas?
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The maximum health value for the character could maybe come from the output of a calculator.
Initially a single value slider gagdet feeds into the calculator and is set to the starting health value. The calculator is set to add and additional value sliders also feed into the calculator.
These additional value sliders can be set to whatever value you wish to add to your health. Wire the condition signal that adds extra health to the character into the power of the value sliders so they only get added when the sliders are powered. -
Use a keyframe set to permanent to change the max health, with a selector to turn it on at the point of your choosing?
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Use a variable to store the max health value. Modify it whenever you want to. Then plug its current value into the health modifier's max health.
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