How do I: Add an object that will collide to a group (like a hitbox) and still be able to move the rest of the group with advanced movers?
Creating a custom character, not based on the puppets, and I need it to have collision. I want to add an invisible cylinder to the group to act as a hitbox; but if it is not movable, it does not collide, and if it is movable, I cannot move the group with the advanced mover. Any help on how collide and movable work would be greatly appreciated.
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Make the group movable. Make the mover affect the group itself. This should work for you.
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