Why do my puppet's legs 'spasm' after an animation.
I can't figure it out. I'm only using 2 key frames but when and the 1st one is blank (using a signal manipulator to go forward than back along the timeline) but when the animation returns to the 'normal' state, it twitches all over. The leg shoots out straight for a second, the toes wiggle. It's driving me mad.
I even tried redoing the timeline so it was a tradition forwards only animation, but it still twitches at the end.
To be clear, it's not during the animation, it's once the animation is complete.
And I'm using the stock deluxe puppet legs and torso, so it's not a collision issue.
Has anyone else encountered this?
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Did you drag the end of the timeline back until it stops against the last keyframe? When I forget to do that, that's usually when I get the last second twitching.
Andy -
I've seen odd twitches in animations when a custom keyframed position ends and the puppet attempts to revert to its default stance.
A keyframe to aid the transition between your final pose and the default puppet state may help. Or if it's possible, increase the power down time on the final keyframe (can that be done to a keyframe on a timeline?)
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