Audio Question: Can an audio signal be sent through the timeline?
That may be confusing. I have a timeline with multiple audio tracks on it. I want all of that audio connected to a mouth. Is there a way to have that audio play from the timeline instead of having to wire up every single clip to a node and waste all those wires?
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If you stick a speaker gadget in that timeline, or just anywhere in the scene and make sure your sounds are set to use that speaker, you can then use that speaker's envelope output to move your mouth. That's the common use case for the speaker gadget besides making multiple sounds come from the same place in 3D, etc.
Bogdan -
Thanks....but dumb question
Wouldn't you need to still wire all those clips into the speaker? Or is it some kind of label thing. -
'@thebiv: A speaker just automatically grabs all sounds produced in the chip or timeline it's in. So no labels or wires.
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Thanks!!
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