Keep the camera perfectly centered
I just started working on a 2d game where it's very important to always have an equal view of your surroundings. I have a controller sensor on the object (flat cylinder) I'm controlling on the x and y axes, and a camera pointer set to 0 degrees tilt. Movement is exactly how I want it, but the camera won't stay centered on the y axis, usually going slightly below center. Halp meh plz.
-
You could try a camera pointer gagdet. They let you pick an angle and zoom on the current camera and should help the camera track correctly on your moving character
-
Thanks for the reply! As I mentioned I have a pointer and it keeps the angle exactly how I want it. The problem is that the camera position won't keep centered to the controllable shape. I posted a picture to show how it rests normally.
Please sign in to leave a comment.