How to move a puppet in direction that camera is pointed, regardless of gravity (fly)?
I need a "fly by wire" effect for my puppet. I wish i could just keep it from sticking to the floor. Turning off gravity does nothing to help with this. Neither does turning off surface snapping. I also created an advanced rotator... Still stuck to the floor. I want it to still run (planning on turning off the run animation and creating a fly animation)... just without having to stick to the floor. So like run at a 45 degree angle to the floor so that it can gain (and forfeit) altitude.
Any help would be a life saver! Spent hours pulling my hair out. Thanks!
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