How did they make the tapered cylinder in the stock puppet's head?
I notice the head is composed of two spheres, and a tapered cylinder between them- it's not a cone with the tip cut off (if that was the case the cut would stay in place when you grab and move the cylinder), it's a single piece. How did they make it? The controlled scaling in the shape editor only lets me make a cylinder taller or shorter, or stretch it on two axes. The curve tool always has rounded ends and gets a little lumpy in the middle, so that's not it either.
Any ideas? That's a handy shape to be able to make, and it's clearly possible, but I can't figure out how.
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Maybe it's a curve shape with one end tapered rather than a cylinder?
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I'm almost sure they use a very long cone, with the pointy end subtracted out of the sculpt.
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As I said it's definitely not a cut-off cone unless there's a way to them use that cone as its own stamp shape (there's no subtractive shape in the head, and you can move the tapered cylinder around and the flat part stays with it instead of remaining where the subtractive shape would be). If there's a way to set the ends of a curve to be flat instead of spheres that'd be handy but I'm pretty sure that's not how they did it (curves don't highlight the same way as most shapes if you hover over them, and they're slightly "ribbed" if you make them as short as the shape in the head of the default puppet)
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I'd guess that Mm decided to leave the tapered cylinder in as a nod to older dev builds, perhaps before nested grouping.
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